Added support for EXR files that write out the color planes in A B G R order, but don't update the header to match, sigh.Added support for single tiled EXR files.Fix a crash when compressing Bink 1 files with all key frames.On iOS, make the audio buffers larger to avoid skipping in iOS 14+.On XboxOne, fix UTF-8 to UTF-16 being applied twice in UE4 shim (on some paths).On XboxOne, fix a double memory free in UE4 shim.On Xbox, fixed color bleed on non-multiple of 32 wide videos.This allows games on Windows 7 use XAudio 2.9 (if the redistribution is installed). On Windows, try to load Xaudio 2.9 redistributable DLL before 2.9 directly.On UE4.27 and UE5, use RHI directly instead of parallel graphics stack.Fixed a crash when you used a zero sound rate (now just error).Ĭhanges from 2021.11 to 2022.03 (03-01-2022).Add subtitle options to Bink player and RAD Video Tools UI.Add loading and parsing SRT files for easier subtitles. Add quality compression mode for Bink 2 (as opposed to average data rate mode) - this is only aĬommandline option for now, but you can start experimenting with it - /Q0.25 is a good place to start.Ĭhanges from 2022.03 to 2022.05 (05-08-2022).Sped up compression on 8-core or more machines.Add analyze button to the compressor to look at data rate when done.Support compressing still images up to 16k x 16k.Fixed a compression bug when videos oscillated between per-pixel and per-frame alpha.Ĭhanges from 2022.05 to 2023.02 (02-08-2023).When running on Unreal, start console threads with no affinity, set to non-game thread cores after start.Switched to PS4 SDK 10.5 and PS5 SDK 7.Fixed a bug on iOS where the CPU use was too high when audio was one.Ĭhanges from 2023.02 to 2023.04 (04-26-2023).Fixed a data rate but in the Bink compressors in 2023.04 - recompress if you used this encoder!.
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